Unity remote 5
Author: n | 2025-04-23
Unity remote 5 not working. 1. Can't connect Unity Remote 5 to unity (version 2025.2.3f1) 2. Unity build and run not working with android device. 2. Unity Remote 5 not working with Unity 2025.3. 1. Unity Unity Remote 5
Unity remote 5 - Unity Engine - Unity Discussions
Unity Remote 5, allows you to use an iOS device to view and test your game live, right inside the Unity Editor without having to build your project. Unity Remote 5 makes your iOS device act as remote control. It streams touch, MFi gamepad, Siri remote (on Apple TV) accelerometer, gyroscope, webcam and screen orientation events back to Unity Editor. This is useful for rapid development when you don't want to compile and deploy your project to iOS device for each change and prefer to use the Unity Editor Game window instead. Unity Remote is compatible with any Unity version newer than 5.0, but some features require Unity 5.4 or above.Full documentation is available on What’s New Amongst the usual bug fixes and performance improvements we've fixed an issue where newer devices weren't using the full screen. Ratings and Reviews Changing audio volume The app works well but my only problem is when I am listening to something on my iPhone and as soon as I open the app the volume is reduced. Why? I then compensate by turning up the volume but when I leave the app the volume is too high.This would be a 5 star review if it wasn’t for this annoying issue. Worst Experience Ever Took me hours to get this to work with a PC and IOS setup. Needed to have ITunes installed and running on Windows. Needed to install the IOS package from the build settings. Needed to disconnect then connect the iPhone usb to be able to see the IOS option under projects settings>editor>DeviceI mean… after all this which isn’t documented anywhere. It finally worked. It looked and ran like it was powered by a potato. Completely unusable for it intended purpose which I assumed was to test you mobile gameplay on a Unity remote is a very handy tool to test your android games without building them every time. But you need to setup the system properly to make it work. In this article, we will see the steps that you need to follow to set up Unity Remote 5.Step1: Setting up your PhoneGo to Google Play store and install Unity Remote 5. Then go your phone settings and find the build number. You can find it using the search bar on the settings menu or scroll down to about phone settings. This may vary based on your device. Tap the build number 7 times or until you get the notification that “You are now a developer”. Now you should be able to find a setting called Developer Options. Go inside it and enable “USB Debugging”.Now connect your phone to your laptop or desktop using a USB cable.Once connected, you will see a USB option in the notification area, set the option to “File Transfer”. You will get a prompt to allow your computer to USB debug. Allow it.Step 2: Setting up Unity and Android Build supportThis step is only required if you have not added Android build support during installation.Open up Unity hub and go to the installs tab. Select your Unity version and click on the three dots (or gear icon). Select add modules from the options.In the modules options, select Android build support and click install. Make sure you have a good internet connection as Android SDK and JDK are large files. It will take some time to install the required components.Step3: Configuring Unity EditorOpen up your Unity project and go to File>Build settings. Make sure your target platform is set to Android, if not, set it to Android. Switching platform will restart your Unity editor.Next go to Edit>Project settings. Select the Editor tab and set the Device option to Any Android Device.Now close your Unity Editor. Lauch Unity remote on your phone and then start the Unity editor. If you hit play on the Unity editor, you should see the game window on your phone.Unity Remote Not workingHere are the common reasons why your Unity remote is not workingAndroid SDK or JDK is not installed properly. Go to Edit>preferences on the Unity Editor and select external tools. Make sure there are no errors near the SDK and JDK options.Build platform is not set to Android.USB debugging is notUnity remote 5 not working !! - Unity Engine - Unity
Thông tin về ứng dụng nàyVới Unity Remote 5, bạn có thể sử dụng thiết bị Android để xem và kiểm tra trò chơi của mình trực tiếp, ngay trong Unity Editor 5.4 trở lên. Unity Remote 5 làm cho thiết bị Android của bạn hoạt động như điều khiển từ xa. Nó truyền các sự kiện cảm ứng, gia tốc kế, con quay hồi chuyển, webcam và các sự kiện thay đổi hướng màn hình trở lại Unity Editor. Điều này hữu ích để phát triển nhanh khi bạn không muốn biên dịch và triển khai dự án của mình lên thiết bị Android cho mỗi thay đổi và thích sử dụng cửa sổ Trò chơi Unity Editor thay thế.Tài liệu sản phẩm mở rộng có sẵn trên Hướng dẫn sử dụng: cập nhật gần đây nhất21 thg 6, 2023An toàn dữ liệuSự an toàn bắt đầu từ việc nắm được cách nhà phát triển thu thập và chia sẻ dữ liệu của bạn. Các biện pháp bảo vệ quyền riêng tư và bảo mật dữ liệu có thể thay đổi tuỳ theo cách sử dụng, khu vực và độ tuổi. Nhà phát triển đã cung cấp thông tin này và có thể sẽ cập nhật theo thời gian.Không chia sẻ dữ liệu với bên thứ baTìm hiểu thêm về cách nhà phát triển khai báo thông tin về hoạt động chia sẻ dữ liệuKhông thu thập dữ liệu nàoTìm hiểu thêm về cách nhà phát triển khai báo thông tin về hoạt động thu thập dữ liệuXếp hạng và đánh giáHữu ích cho nhà phát triển game trên Unity Engine, điểm trừ là hiển thị chất lượng kém26 người thấy bài đánh giá này hữu íchMé! Dell dùng được trên đt là sao hả trời? Thánh thần thiên lý ơi!21 người thấy bài đánh giá này hữu íchLại phải kết nối với máy tính không dùng được trực tiếp trên điện thoại à50 người thấy bài đánh giá này hữu íchTính năng mớiSmall update to allow users to download Unity Remote on newer Android devices.. Unity remote 5 not working. 1. Can't connect Unity Remote 5 to unity (version 2025.2.3f1) 2. Unity build and run not working with android device. 2. Unity Remote 5 not working with Unity 2025.3. 1. Unity Unity Remote 5 Unity Remote 5 not working. Unity Engine. 1: 2285: Aug Unity Remote not working (iOS) Unity Engine. Question. 1: 842: Unity remote 5 doesn't work for me. [Help] Unity Engine. 1: 772: Remote 5Unity Remote 5 - Unity Engine - Unity Discussions
Unity Remote is a downloadable app designed to help with Android, iOS and tvOS development. The app connects with Unity while you are running your project in Play Mode from the Unity Editor. The visual output from the Editor is sent to the device’s screen, and the live inputs are sent back to the running project in Unity. This allows you to get a good impression of how your game really looks and handles on the target device, without the hassle of a full build for each test.Note: For Unity Remote to work, you need to have the Android SDK on your development machine.Unity Remote replaces the separate iOS and Android Remote apps used with earlier versions. Those older Remote apps are no longer supported.Older versions of Unity Remote are still available for use in Legacy projects; see Legacy Unity Remote documentation for more information on these versions.Device and Feature SupportUnity Remote currently supports Android devices (on Windows and OS X via a USB connection) and iOS devices (iPhone, iPad, iPod touch and Apple TV, through USB on OS X and Windows with iTunes).The Game View of the running Unity project is duplicated on the device screen, but at a reduced framerate. The following input data from the device is also streamed back to the Editor:Touch and stylus inputAccelerometerGyroscopeDevice camera streamsCompassGPSJoystick names and inputNote that the Remote app simply shows the visual output on the device and takes input from it. The game’s actual processing is still done by the Editor on the desktop machine - so its performance is not a perfect reflection of the built app.Obtaining and Using Unity RemoteYou can download Unity Remote for free in the form of a Unity project that you build yourself, or as a pre-built app from the device’s app store:Android app from Google PlayiOS and tvOS apps from the App StoreOnce you’ve downloaded the app, install and run it on your device and connect the device to your computer using a USB cable.To enable Unity to work with your device, open the Editor Settings in Unity (menu: Edit > Project Settings > Editor) and select the device to use from the Unity Remote section:Note: To specify the location of your Android SDK, go to Unity > Preferences > External Tools.Click the Play button in the Editor to see your game appear on the device and in the Unity game window as Unity connects to the Remote app. While the game plays, input from the device (accelerometer, etc.) is sent to your scripts as if they were running on the device itself.TroubleshootingI have more than one device plugged in, but only one of them works with UnityUnity Remote doesn’t support multiple connected Android devices, and to resolve this, it will automatically pick the first device it finds. However, it is fine to have multiple iOS/tvOS devices and one Android device connected at the same time, since you can select which one to use from the Editor Settings (menu: Edit > Project Settings > Editor).I’m getting really poor graphics quality when running my game in Unity RemoteWhen you use Unity Remote the game actually runs in the Editor, while its visual content is streamed to the target device. Since the bandwidth between the Editor and the device is limited, the stream must be compressed heavily for transmission. This compression inevitably reduces the image quality.In the Unity Remote section of the Editor settings (menu: Edit > Project Settings > Editor) you can switch the compression method between JPEG and PNG. PNG compression is “lossless” (so the image quality doesn’t degrade) but uses more bandwidth than JPEG. A downsized image has lower bandwidth requirements than one at full resolution. By changing these settings, you can trade image accuracy off against framerate as necessary. When using a lower resolution, be aware that Unity Remote downsizes images for better performance.Bear in mind that Unity Remote is only really intended to give a quick approximate check of how your game will look and feel when running on the device. Make sure that you occasionally do a full build and test the “real” app.2019–01–15 Page amendedUnity Remote 5 Project Settings - Unity Remote - Device:
December 23, 2015, 6:45pm 1 I made a series of camera animations using the Animator component, made transitions from one clip to another + events, all very beautiful in the editor. I hit Build & Run with a Nexus 4 device hooked by USB, using Unity Remote app and I get a blue screen. When I uncheck the Animator component on the Main Camera and build, everything is fine.Ok, there’s some sort of problem with the Animator component on the camera.Let’s use good old Legacy. With previous versions of Unity, you make a cube, add Animation component, make a clip in the Animation window, rotate it - and you have an animation that rotates. This is surprisingly not so in Unity v5.3.1f1.The rotation doesn’t get recorded. Are these bugs or am I missing something. Thanks in advance. Thanks to @ChrisLohSolution:In Unity 5.3, For each Camera or Game object having animation using rotation, right-click on the rotation property that you have key-framed in the animation window, and change the interpolation mode to “Quaternion” or “Euler angles (Quaternion approximations)” instead of default mode “Euler angles”. I’m having the exact same issue in 5.30f ChrisLoh January 27, 2016, 5:25am 3 I get the same problem - camera animation works in the editor but not on Android.The animator on the camera (which contains method triggering events) shows only blue screen during the animation on my Galaxy Note 3. At the start and end of the animation, the camera shows the entire scene - just not during animation.How do we get the Unity team to address this issue?I’m using USB and just Unity’s internal Build & Run. gbabic February 9, 2016, 1:56am 5 The answer from @gohil.krunal.27 / @ChrisLoh worked for me using Quaternion Approximations but not pure Quaternion.Thanks Guys!(Tested on Sony Xperia)Unity Remote 5 Project Settings - Unity Remote - Device
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Unity Remote 5, allows you to use an iOS device to view and test your game live, right inside the Unity Editor without having to build your project. Unity Remote 5 makes your iOS device act as remote control. It streams touch, MFi gamepad, Siri remote (on Apple TV) accelerometer, gyroscope, webcam and screen orientation events back to Unity Editor. This is useful for rapid development when you don't want to compile and deploy your project to iOS device for each change and prefer to use the Unity Editor Game window instead. Unity Remote is compatible with any Unity version newer than 5.0, but some features require Unity 5.4 or above.Full documentation is available on What’s New Amongst the usual bug fixes and performance improvements we've fixed an issue where newer devices weren't using the full screen. Ratings and Reviews Changing audio volume The app works well but my only problem is when I am listening to something on my iPhone and as soon as I open the app the volume is reduced. Why? I then compensate by turning up the volume but when I leave the app the volume is too high.This would be a 5 star review if it wasn’t for this annoying issue. Worst Experience Ever Took me hours to get this to work with a PC and IOS setup. Needed to have ITunes installed and running on Windows. Needed to install the IOS package from the build settings. Needed to disconnect then connect the iPhone usb to be able to see the IOS option under projects settings>editor>DeviceI mean… after all this which isn’t documented anywhere. It finally worked. It looked and ran like it was powered by a potato. Completely unusable for it intended purpose which I assumed was to test you mobile gameplay on a
2025-04-08Unity remote is a very handy tool to test your android games without building them every time. But you need to setup the system properly to make it work. In this article, we will see the steps that you need to follow to set up Unity Remote 5.Step1: Setting up your PhoneGo to Google Play store and install Unity Remote 5. Then go your phone settings and find the build number. You can find it using the search bar on the settings menu or scroll down to about phone settings. This may vary based on your device. Tap the build number 7 times or until you get the notification that “You are now a developer”. Now you should be able to find a setting called Developer Options. Go inside it and enable “USB Debugging”.Now connect your phone to your laptop or desktop using a USB cable.Once connected, you will see a USB option in the notification area, set the option to “File Transfer”. You will get a prompt to allow your computer to USB debug. Allow it.Step 2: Setting up Unity and Android Build supportThis step is only required if you have not added Android build support during installation.Open up Unity hub and go to the installs tab. Select your Unity version and click on the three dots (or gear icon). Select add modules from the options.In the modules options, select Android build support and click install. Make sure you have a good internet connection as Android SDK and JDK are large files. It will take some time to install the required components.Step3: Configuring Unity EditorOpen up your Unity project and go to File>Build settings. Make sure your target platform is set to Android, if not, set it to Android. Switching platform will restart your Unity editor.Next go to Edit>Project settings. Select the Editor tab and set the Device option to Any Android Device.Now close your Unity Editor. Lauch Unity remote on your phone and then start the Unity editor. If you hit play on the Unity editor, you should see the game window on your phone.Unity Remote Not workingHere are the common reasons why your Unity remote is not workingAndroid SDK or JDK is not installed properly. Go to Edit>preferences on the Unity Editor and select external tools. Make sure there are no errors near the SDK and JDK options.Build platform is not set to Android.USB debugging is not
2025-04-06Thông tin về ứng dụng nàyVới Unity Remote 5, bạn có thể sử dụng thiết bị Android để xem và kiểm tra trò chơi của mình trực tiếp, ngay trong Unity Editor 5.4 trở lên. Unity Remote 5 làm cho thiết bị Android của bạn hoạt động như điều khiển từ xa. Nó truyền các sự kiện cảm ứng, gia tốc kế, con quay hồi chuyển, webcam và các sự kiện thay đổi hướng màn hình trở lại Unity Editor. Điều này hữu ích để phát triển nhanh khi bạn không muốn biên dịch và triển khai dự án của mình lên thiết bị Android cho mỗi thay đổi và thích sử dụng cửa sổ Trò chơi Unity Editor thay thế.Tài liệu sản phẩm mở rộng có sẵn trên Hướng dẫn sử dụng: cập nhật gần đây nhất21 thg 6, 2023An toàn dữ liệuSự an toàn bắt đầu từ việc nắm được cách nhà phát triển thu thập và chia sẻ dữ liệu của bạn. Các biện pháp bảo vệ quyền riêng tư và bảo mật dữ liệu có thể thay đổi tuỳ theo cách sử dụng, khu vực và độ tuổi. Nhà phát triển đã cung cấp thông tin này và có thể sẽ cập nhật theo thời gian.Không chia sẻ dữ liệu với bên thứ baTìm hiểu thêm về cách nhà phát triển khai báo thông tin về hoạt động chia sẻ dữ liệuKhông thu thập dữ liệu nàoTìm hiểu thêm về cách nhà phát triển khai báo thông tin về hoạt động thu thập dữ liệuXếp hạng và đánh giáHữu ích cho nhà phát triển game trên Unity Engine, điểm trừ là hiển thị chất lượng kém26 người thấy bài đánh giá này hữu íchMé! Dell dùng được trên đt là sao hả trời? Thánh thần thiên lý ơi!21 người thấy bài đánh giá này hữu íchLại phải kết nối với máy tính không dùng được trực tiếp trên điện thoại à50 người thấy bài đánh giá này hữu íchTính năng mớiSmall update to allow users to download Unity Remote on newer Android devices.
2025-04-15Unity Remote is a downloadable app designed to help with Android, iOS and tvOS development. The app connects with Unity while you are running your project in Play Mode from the Unity Editor. The visual output from the Editor is sent to the device’s screen, and the live inputs are sent back to the running project in Unity. This allows you to get a good impression of how your game really looks and handles on the target device, without the hassle of a full build for each test.Note: For Unity Remote to work, you need to have the Android SDK on your development machine.Unity Remote replaces the separate iOS and Android Remote apps used with earlier versions. Those older Remote apps are no longer supported.Older versions of Unity Remote are still available for use in Legacy projects; see Legacy Unity Remote documentation for more information on these versions.Device and Feature SupportUnity Remote currently supports Android devices (on Windows and OS X via a USB connection) and iOS devices (iPhone, iPad, iPod touch and Apple TV, through USB on OS X and Windows with iTunes).The Game View of the running Unity project is duplicated on the device screen, but at a reduced framerate. The following input data from the device is also streamed back to the Editor:Touch and stylus inputAccelerometerGyroscopeDevice camera streamsCompassGPSJoystick names and inputNote that the Remote app simply shows the visual output on the device and takes input from it. The game’s actual processing is still done by the Editor on the desktop machine - so its performance is not a perfect reflection of the built app.Obtaining and Using Unity RemoteYou can download Unity Remote for free in the form of a Unity project that you build yourself, or as a pre-built app from the device’s app store:Android app from Google PlayiOS and tvOS apps from the App StoreOnce you’ve downloaded the app, install and run it on your device and connect the device to your computer using a USB cable.To enable Unity to work with your device, open the Editor Settings in Unity (menu: Edit > Project Settings > Editor) and select the device to use from the Unity Remote section:Note: To specify the location of your Android SDK, go to Unity > Preferences > External Tools.Click the Play button in the Editor to see your game appear on the device and in the Unity game window as Unity connects to the Remote app. While the game plays, input from the device (accelerometer, etc.) is sent to your scripts as if they were running on the device itself.TroubleshootingI have more than one device plugged in, but only one of them works with UnityUnity Remote doesn’t support multiple connected
2025-03-31